Overwatch 2 is set to be the exciting successor to the team-based FPS that took the world by storm back in 2016. Players around the world fell in love with Blizzard’s vibrant, varied characters by means of cinematic shorts, comic books, and in-game interactions. Overwatch 2, however, is attracting back everybody’s favorite roster of heroes and villains alongside a bevy of technical, visual, and contextual updates. A Developer update livestream was broadcasted on 20th May highlighting all the major changes and new features coming to Overwatch 2.
PVP Player Count Changes
One of the biggest changes is the team’s choice to drop the PVP player count from 6v6 to 5v5. That is right, the days of 2-2-2 group compositions are coming to a sudden end when Overwatch 2 finally launches. As you can see in the above photo, new UI shows team of 5 players. Now, players will be tasked with overcoming their adversaries without getting that extra buddy to lead the charge. What will this mean to 6-player friend classes? We are going to have to wait and find out. But in any case, each team composition will have a single tank, two DPS (or damage traders ), and 2 support players. This will likely change the rules of engagement in many ways. For instance, are groups going to prioritize shield-equipped main tanks such as Reinhardt, Sigma and Orisa, or will they like to crush into enemies with off-tanks like Roadhog, Zarya or Wrecking Ball ?
Passive Abilities of Heroes
Functional passives will be provided to each hero to give a few extra boosts (perhaps, these abilities can compensate for that one lost teammate!) . Damage heroes will move slightly faster compared to other functions, Support heroes will automatically regenerate their health after remaining out of combat for a brief time period (like Mercy’s passive! ) , and Tanks are getting knockback discounts while also providing less supreme cost to some adversaries that might damage them.
Changes to Game Modes
Gameplay details, beyond what was revealed in the presentation, are still scarce. We are aware that the new “Push” game mode is an intriguing mixture of troops of the mountain and payload escort mechanics. Assault (better called”2CP”), nevertheless, is leaving the playlist rotation in Overwatch 2 and will be substituted with other game modes (like another brand-new manner that won’t be unveiled at this time!) . Your favorite 2CP maps — Temple of Anubis, Volskaya Industries, etc. — may finally be retrieved from the Custom Games menus.
We also got a good peek at a few of the new glamourous maps we are going to be battling in.
In addition to a big look at the changing surface of PVP, the Overwatch team spent a while walking players via new maps and styles to classic characters.
There is a lot to digest, so I recommend checking out the important highlights over the official Overwatch site here.